Wednesday, August 23, 2017

Work-in-Progress (August 2017)

At the left is another of the Clatterdelve Wizards. It's a work-in-progress, so the color-scheme may shift a little bit as I get the other ones colorized and start comparing them against one another.

This is the Patron/Instigator/Employer who gathers together a band of ne'erdowells fools desperate adventurers heroes to explore a second passage that might lead to Clatterdelve...

We'll have more details on Clatterdelve in the weeks ahead. A local group recently play-tested the first installment and the feed-back was quite favorable.

Wednesday, August 16, 2017

Cool New Ymid Shirt by Denis McCarthy

Just received a brand new T-shirt designed by Denis McCarthy from over at Northport. It's an Ymid like the one from Clatterdelve--and it has a Yr-Go familiar! Great Stuff! Check out his other cool T-Shirt designs over at Tee Public. There's a really nice Cthulhu design...

Denis also has his stock art on sale now over at RPGNow and he was just interviewed for the new OSR Podcast with Troy T. Busy guy.

Tuesday, August 15, 2017

Nejaun


"Hold still so I can bash ya dammit!"
Rutigar the Droll, Lord Protector of the Blue Trees of Trondelle

Nejaun
No. Enc.: 1d4
Alignment: Neutral
Movement: 60' (shuffle), 180' (Leap)
Armor Class: 7 (as Leather + Shield)
Hit Dice: 2 (can advance as Fighters or Spell-casters)
Attacks: 1 or 2 (Can Wield Weapons and/or Magic Items)
Damage: 1d4+1 (Slashing Kick)
Save: F2
Morale: 8

Special: Nejaun can perform a double-kick once every 4 rounds for double damage. They can also forego their next attack in order to attempt to dodge an incoming attack by rolling as for a normal attack and if their 'To Hit' roll beats their opponent's, the Nejaun successfully dodges the attack and incurs no penalty to initiative. If they fail to dodge they take half damage and suffer a -2 penalty to initiative on the next round.

When sorely pressed (having lost more than 3/4 hit points in one combat) the Nejaun can rear back on their muscular tails and lash out with all three legs at +3, +2, and +1 to hit respectively, each doing double damage, but then the Nejaun collapses and is unable to continue attacking until it rests for 2d4 hours. This is only ever used in extreme circumstances and only as a form of last-ditch self-defense.

Smooth-skinned pseudo-saurials with three legs tipped with wickedly sharp curved blade-like claws and muscular tails, the Nejaun rarely wear armor or clothes. Nejaun prefer ranged weapons or wands when wielding anything in addition to their natural claws. Only spell-casting Nejaun wield staves.

Nejaun are fairly commonly encountered as summoned servitors or retainers in service to a spell-caster who has made the journey to the cliff-keeps of Jalamere.


The Nejaun are creatures that have languished in my portfolio for a long, long time and as I recently had the opportunity to go through things over the weekend and re-discover them, I've decided to let them see the light of day once and for all. They seem like a good fit for Jalamere and Wermspittle both...

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